Ability Scores
Vitality
/
Energy resistance
Subtract from each hit of that energy type (e.g. cold 5: a 12-point cold hit deals 7). Aasimar racial; works like damage reduction but only against energy.
Armor Class
18
10
18
Balance Domain · Granted Power
1/day, free action: add Wis bonus to AC for 1 round per cleric level.
1/1
Ready
Edit breakdown
10 + Armor + Shield + Dex + Size + Natural + Deflect + Misc
Saving Throws
+8
+2
+11
Edit breakdown
Base + ability (auto) + magic + misc + temp
Fort
+3
Ref
+0
Will
+6
Attack
+
+7
Edit breakdown
Grapple = BAB + Str + Size + Misc
Initiative & Speed
+0
Edit breakdown
Initiative = Dex (auto) + Misc
Attacks
WeaponAtkDmgNotes
Feat Bonuses
Power Attack
Off
Armor & Shield
Armor and Shield bonuses to AC are set separately in Overview → Armor Class → Edit breakdown.
Skills
0/16
8 / 4
Tick = class skill. Cross-class ranks cost 2 points and cap at half. Greyed totals are trained-only skills with no ranks yet. Tap for a skill’s notes (armor penalty, racial and synergy bonuses); it turns blue when a synergy adds +2.
SkillRanksMiscTotal
Senses
+0
+0
Darkvision: see in total darkness out to that range, in black and white only. Listen and Spot include the aasimar +2.
Feats
Type the feat name (e.g. "Weapon Focus (longspear)") to pick up its 3.5 rules. Notes show under the rules.
Special Abilities — Lesser Aasimar
Domains
Balance
Magic
Spells
Each level tracks its own save DC, spells per day, and prepared list — same clustering as a paper sheet.
Main Equipment
Mount & Travel
Coin Ledger
Gold on hand0 gp
+
Caelian Vàel
Lesser Aasimar · Cleric 5
Appearance
How Caelian looks and carries himself.
Backstory
Origins, key events, how he became who he is.
Ideal
The principle Caelian holds to, and how he means to live up to it.
Session Notes
Free space for whatever comes up at the table.
Sheet Controls
Erases any edits you've made and restores Caelian's original stats.